• SceneSampler
    A collaborative alternative controller game for exploring a social space or event!
  • Bots & (Main)Frames
    Teaching programming concepts and computational thinking one executable command at a time!
  • Veterinarian's Hospital: Ruff Day
    A Bop It! styled alternative controller game that uses a stuffed dog toy and several sensors for input!
  • Boulder Dash
    A kinect game where players use their bodies to control a golem dad and his son!
  • Carb Crush
    A webcam-based educational game that promotes learning of critical relationships between food, insulin, and blood glucose for children with Type-1 Diabetes!
  • Moon Breaker
    Forget ping pong, Moon Breaker is where it's at!
  • Playing with Power (An Educational Statistics Simulation)
    See the relationship between means, standard deviations, alpha, and power of distributions in statistical power analysis!
  • One Minute to Impact
    A physical game where two players must compete by using only their hearing and reflexes to win the game!
  • Scoop!
    A Kinect-based game designed to reduce math anxiety!
  • Shapes of Wrath
    A math RPG where the battle engine utilizes drawing geometric shapes!
SceneSampler

SceneSampler

SceneSampler is a collaborative game for two that gives players a fun reason to move together through the social space, captururing interesting traces of the sociospatial scene at a festival. Each player gets a tech-enabled prop: one wears a ‘camera’ with an embedded tablet and the other carries a sound ‘sampler’ built using Adafruit components. Players get collection challenges (e.g. find a silent crowd) that require them to collaborate to fill up the sampler with the ambient noise at the scene and take a snapshot of the social scene itself. Then, they return to home base to share what they found with a human game master. Successful samples are marked on a map of the festival’s space with a sticker for that particular challenge. Over time, the map builds up a layer of stickers, visualizing a meaningful social soundscape of the festival. Images taken are also uploaded onto social media for interested festival goers to see the locations of various social sounds.

SceneSampler was an Official Selection at Come Out & Play 2017 and IndieCade 2017.

Bots & (Main)Frames

Bots & (Main)Frames

Computational Thinking involves solving problems, designing systems, and understanding human behaviour by drawing on concepts fundamental to computer science. As technology becomes increasingly more ingrained in our everyday lives, computational thinking has established itself as a necessary skill for young learners to develop. Bots & (Main)Frames is a puzzle game designed to teach the core components of computational thinking. Players must guide their character step by step through various obstacles, and in doing so learn to identify patterns, break down problems, develop a tool set, and even program. Having recently won the Best Student Game Award at the 2016 Serious Games Showcase & Challenge, the game is also playable here.

Veterinarian's Hospital: Ruff Day

Veterinarian's Hospital: Ruff Day

At Veterinarian's Hospital, our motto is "fake it 'til you make it". Armed only with a lab coat, stethoscope, and your charming smile, use a variety of emergency lifesaving procedures to prevent Bark the dog from meeting a grave fate. Veterinarian's Hospital: Ruff Day is a single player game designed for a custom built stuffed animal alternative controller. Experience fast-paced, quick reaction gameplay inspired by Bop It styled audio games. Save Bark the dog by performing 1 of 3 lifesaving techniques in a limited time frame: CPR, Cardio Pulmonary Thump, and checking for a pulse. Players earn 'life points' for each correct action, and with enough points Bark might just pull through. However, fail to do the correct move in time and Bark is in for a Ruff Day. This game has been featured at IndieCade East 2016 and New York City 2015 Come Out & Play Festival, as well as in newspapers such as the Brooklyn Paper.


Boulder Dash

Boulder Dash

Alas, poor Dwayne has been separated from his beloved pet rock, Boulder Cat. As his doting father, Rushmore, it is your job to help guide young Dwayne back to his precious pet. But whatever you do, don't let Dwayne fall.

Boulder Dash is a Kinect based puzzle game where players use their bodies to physically move a ball from start to finish. It was originally developed with a five man team for the Alt-Ctrl Game Jam. Since it's initial conception, the artist (Nick Blanco) and I have created multiple new iterations which have most recently been shown at MoMA, NYU Polytech's 2nd Annual Integrated Digital Media Student Showcase, and 2013 World Science Festival Innovation Arcade.

Carb Crush

Carb Crush

Carb Crush is a webcam game designed as an informal learning tool that fosters understanding of Type-1 Diabetes and its impact on everyday diet. It uses a front-facing webcam to track a player's mouth movement and provides a playful game experience where players observe the effects of eating food with differing amounts of carbohydrates and sugars. The game promotes healthy attitudes toward diabetes management, which couples with enhanced adherence to dietary, medical, and treatment regimens. It also exposes children to the complex system of diabetes management, and develops critical knowledge about the relationship between food consumption, insulin requirements, and blood sugar in an accessible, playful form of embodied cognition.

Moon Breaker

Moon Breaker

It may use an augmented ping pong table, but Moon Breaker is quite different from actual ping pong. Moon Breaker is a game made in Processing and winner of the Ping Pong Plus Plus Game Jam. It uses a ping pong table augmented with force sensors to detect where a ball lands and an overhead projector to display visualizations (or in this case the Moon Breaker game).

The rules are pretty simple, do everything in your power to protect your half of the moon while breaking your opponent's half. Wherever the ping pong ball lands, an explosion occurs and a portion of the nearby moon is damaged. Run out of moon to protect and it's game over!

Playing with Power

Playing with Power

This is a simple real-time simulation of apriori power analysis to examine the differences between two independent means. Although this is one specific case, the relationships between the parameters stays the same for other types of comparisons in power analysis and it is always helpful to understand mean, standard deviation, effect size, alpha, and power.

Give the simulation a try: Play With Power!

One Minute to Impact

One Minute to Impact

Inspired by the parachute scene in the James Bond movie Moonraker, One Minute to Impact was developed as the final assignment for a custom game controler class, Beyond the Joystick. Each player listens closely for a beacon noise so that they can fly towards your opponent, then once the battle cue music starts, tug on their parachute strap to steal or defend the parachute. Whoever has the parachute at the end of the one minute fall is the winner! The game was designed and built by a team of five and shown at the 2013 New York Come Out & Play Festival.

Scoop!

Scoop!

Scoop! is a Kinect-based game that applies research on power poses to reduce math anxiety. High-power poses tend to be very expansive (taking up space) and open (limbs away from body). On the other hand, low-power poses tend to be closed and take up very little space. Recent research has shown that holding high-power poses will cause a decrease of the stress hormone cortisol and an increase of the hormone testosterone. These hormonal changes in turn correspond to feeling more powerful and less stressed. Scoop! aims to take advantage of high-power poses by utilizing them as mechanics of the gameplay where the goal is to place falling fractions in the correct spot on a number line.

Scoop! has been featured at the 2012 World Science Festival Innovation Arcade, 9th Annual Games for Change Festival, and as an interactivity demonstration for the CHI 2012 conference.

Shapes of Wrath

Shapes of Wrath

This game was a finalist at the 2nd Annual Games for Learning Design Competition. It's an RPG styled game with a battle system that requires drawing certain shapes to inflict damage, recover health, and erect barriers.

As one of my earliest attempts at an educational game, Shapes of Wrath features much of the good and bad of most eduactional games. On the positive side, it was designed as a game first and educational tool second culminating in mechanics that utilize actual math concepts. However, it also featured a slow narrative with lots of explicit math instruction.