Edward MelcerHCI, Games, and Tech
- Bots & (Main)Frames selected as finalist for 2016 Serious Games Showcase & Challenge.
- "Games Research Today: Analyzing the Academic Landscape 2000-2014" receives best paper award for FDG 2015 Game Studies Track.
- Veterinarian's Hospital: Ruff Day was featured at IndieCade East 2016 and Come Out & Play 2015 Festivals.
- My recent work on examining the relationship between shape and emotion was featured in Popular Science.
- Playtesting Moon Breaker, a game designed for an augmented ping pong table.
- Running Eyebeam Art + Technology Center's Playable Fashion workshop in Staten Island, Queens, and the Bronx.
- Developing a game where players reduce their math anxiety by making power poses.
- Teaching highschool kids basic engineering concepts with a dash of creativity.
I am a PhD candidate in Computer Science at the New York University Tandon School of Engineering. I currently work in the NYU Game Innovation Lab where I research, design, and build a multitude of educational, social, and emotional videogame experiences. My dissertation work examines how different forms of physical embodiment and interaction (e.g., tangibles vs augmented reality) impact the learning process and related social/emotional factors in educational games. I.e., how do we properly design educational technology that utilizes physical bodily action to evoke embodied learning? Broadly, my research interests include educational games and technology, Human-Computer Interaction, tangible interfaces, augmented reality, game studies, and affective computing. I am also an indie game developer, with my work being featured in venues such as IndieCade East 2016, 2016 Serious Games Showcase & Challenge, 2015 New York Come Out & Play Festival, 2013 World Science Festival, MoMA, 2nd Annual Games for Learning Design Competition, and NYU 2nd Annual Integrated Digital Media Student Showcase.
You can view my CV for more details about what I do.
- Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations
- [Best Paper Award] Games Research Today: Analyzing the Academic Landscape 2000-2014
- [Late Breaking Work Best Paper Honorable Mention] Bridging the Physical Divide: A Design Framework for Embodied Learning Games and Simulations
- Motion, Emotion, and Form: Exploring Affective Dimensions of Shape
- CSEI The Constructive Sensual Evaluation Instrument